. Introduction to Sound

  • Sources of Sound: Humans, birds, machines, vehicles, televisions, radios, etc.
  • Definition: Sound is a form of energy that creates a sensation of hearing in our ears.
  • Conservation of Energy: Energy cannot be created or destroyed, only transformed from one form to another (e.g., clapping converts mechanical energy to sound energy).

2. Production of Sound

  • Key Concept: Sound is produced by vibrations. Vibrations are rapid to-and-fro motions of an object.
  • Examples:
    • Human voice: Vibrations in vocal cords.
    • Flapping wings of birds or buzzing of bees.
    • Plucking a stretched rubber band.

3. Propagation of Sound

  • Medium Requirement: Sound travels through solids, liquids, or gases, not in a vacuum (e.g., you cannot hear on the moon due to the absence of a medium).
  • How it Travels:
    • Vibrating objects cause particles of the medium to oscillate.
    • The disturbance moves forward, not the particles themselves.
  • Wave Nature:
    • Sound waves are mechanical waves because they need a medium.
    • These are also longitudinal waves, where particles move parallel to the direction of wave propagation.

4. Characteristics of Sound Waves

  • Compression and Rarefaction:
    • Compression (C): Region of high pressure/density.
    • Rarefaction (R): Region of low pressure/density.
    • Together, they form the sound wave.
  • Key Properties:
    1. Wavelength (λ): Distance between two consecutive compressions or rarefactions (Unit: meters).
    2. Frequency (ν): Number of oscillations per second (Unit: Hertz, Hz).
      • High frequency → High pitch (e.g., flute sound).
    3. Time Period (T): Time taken for one oscillation (T = 1/ν).
    4. Amplitude (A): Maximum disturbance from the mean position.
      • Larger amplitude → Louder sound.
    5. Speed (v): Distance a wave travels in unit time (v = λν).

5. Types of Waves

  • Longitudinal Waves: Particles oscillate parallel to wave propagation (e.g., sound waves).
  • Transverse Waves: Particles oscillate perpendicular to wave propagation (e.g., water waves).

6. Sound Quality

  • Loudness: Depends on amplitude (higher amplitude = louder sound).
  • Pitch: Related to frequency (higher frequency = higher pitch).
  • Timber (Quality): Helps distinguish sounds of the same pitch and loudness.
    • Tone: Sound of a single frequency.
    • Note: Mixture of multiple frequencies (pleasant).
    • Noise: Unpleasant sound.

7. Mathematical Relations

  • Speed of Sound:
    v=λν, (Wavelength × Frequency)

8. Practical Insights

  • Intensity: Energy passing through a unit area per second. Loudness is subjective and depends on how the ear perceives sound.
  • Medium Properties:
    • Denser mediums (e.g., solids) allow faster sound propagation compared to gases.

Reflection of Sound

  • Sound reflects off solid or liquid surfaces, much like a rubber ball bounces off a wall.
  • It follows the laws of reflection:
    • The angle of incidence = angle of reflection.
    • The incident sound, the reflected sound, and the normal lie in the same plane.
  • Large obstacles (smooth or rough) are necessary for sound reflection.

Extra Knowledge:

  • This principle is the basis of sonar systems used in submarines and ships to detect underwater objects.

Speed of Sound in Different Media

  • Sound travels faster in solids than in liquids, and fastest in gases. This is because the molecules are closer in solids, allowing energy transfer more efficiently.
  • The speed of sound increases with temperature.

Extra Knowledge:

  • Thunder is heard later than lightning because light travels faster (3×108 m/s3 \times 10^8 \, \text{m/s}3×108m/s) than sound.

Echo

  • Echo: Reflection of sound heard after a delay.
  • To hear a distinct echo, the sound must reflect back after at least 0.1 seconds.
    • Minimum distance of the obstacle: 17.2 m in air at 344 m/s.

Extra Knowledge:

  • Echoes are used in sonar and echolocation (e.g., by bats and dolphins) to detect objects or navigate.

Reverberation

  • Reverberation is the persistence of sound due to repeated reflections.
  • Excessive reverberation in halls is controlled by using sound-absorbing materials like:
    • Compressed fiberboards, curtains, or rough plaster.

Uses of Multiple Reflection of Sound

  1. Megaphones and Loudhailers: Direct sound towards the audience efficiently.
  2. Stethoscope: Multiple reflections amplify body sounds (heartbeat, lungs).
  3. Curved Ceilings/Soundboards: Ensure sound reaches all corners of halls.

Range of Hearing

  • Humans: Audible range 20 Hz to 20,000 Hz.
  • Below 20 Hz: Infrasound (e.g., elephants, earthquakes).
  • Above 20,000 : Ultrasound (e.g., bats, dolphins).

Extra Knowledge:

  • Animals detect infrasound before earthquakes, possibly explaining unusual behavior.

Applications of Ultrasound

  1. Medical:
    • Echocardiography: Imaging the heart.
    • Ultrasonography: Imaging internal organs and monitoring fetal growth during pregnancy.
    • Kidney Stone Treatment: Break stones into smaller particles.
  2. Industrial:
    • Detecting cracks in metal blocks.
    • Cleaning intricate components using ultrasonic vibrations.

Extra Knowledge:

  • Sonography is non-invasive and safer than X-rays for certain uses.

Key Learnings

  1. Sound travels as a longitudinal wave, carrying energy, not particles.
  2. Wavelength (λ): Distance between two compressions or rarefactions.
  3. Speed (v), frequency (ν), and wavelength are related: v=λν.
  4. Intensity of sound determines its loudness.
  5. The laws of reflection apply to both sound and light.

Extra Knowledge for Competitive Questions:

  • Applications of Echo:
    • Measuring distances (e.g., sonar in oceans).
    • Studying architectural acoustics.
  • Sound absorption coefficients of materials are critical in hall designs to avoid echoes and reverberation.